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Borrowing From the Real World: Designing for Gesture and Vision AI
Apple's working on an AI pin. OpenAI's building hardware. Google's pushing TPUs. The AI device race is officially heating up, and everyone's talking about the tech. But here's what keeps me up at night: we're about to design interfaces for gesture and vision-based interactions, and we're basically starting from scratch. No established patterns. No muscle memory. No "swipe right to like" equivalent. This is both terrifying and exciting. Because unlike buttons, swipes, and clic

Jeremy Kolb
4 min read


The Midjourney Lawsuit: What Designers and AI Builders Must Learn from Disney and Universal’s Legal Strike
This week, Disney and Universal filed a landmark lawsuit against AI image generator Midjourney, alleging widespread copyright...

Jeremy Kolb
3 min read


The Next Social Frontier: What OpenAI's Social Network Could Mean for Digital Communities
In a landscape where social media giants dominate, the news of OpenAI developing an AI-powered social network has turned heads.

Jeremy Kolb
3 min read


Is Ambient Aware Tech the New Frontier for UX?
What is Ambient, Context-Aware Technology? Imagine a world where your devices understand what you need without you even having to say a...

Jeremy Kolb
2 min read


Designing for AI
AI is starting to power our technology, and for the most part, it’s been flying under the radar - integrating with the tools we are...

Jeremy Kolb
4 min read


Design starts with good requirements, here's how you get them
One of the key challenges I’ve been facing as a designer for a young startup is getting a good understanding of what is actually needed...

Jeremy Kolb
3 min read


Creating a Data Driven UX Team
KPI’s for UX are always a bit of a trick because UX at its core is about people and the frustrations and pleasures they feel while using...

Jeremy Kolb
3 min read
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